Between those two, Biochem is the better superfluous extra profession to have in the op. : Cybertech: Reusable grenades (for Cybertech char. The Bioechem schematic to craft Grit Teeth can be acquired from Kai Zykken but it is on some sort of schedule and thus is not always available for purchase. Biochem only med packs and stims was also a stupid idea, making it even more stupidly broken. All Activity; Home ; English ; Crew Skills ; Biochem: Why Take Anything Else?Crafting at Level 75 in Onslaught Guide. Biochem is EXACTLY where it should be right now. Other sites: TORCommunity. With the release of patch 6. Updated for 7. - The Rakata biochem stuff is reusable and better than the bl. Treasure = Gemstones, Lock boxes, Companion Gifts. Crew Skills. Biochem became a cause of great love and I started trying to get the Advanced Kyrprax Medpac MK-2. SWTOR Biochem Crafting Guide. It is only Mandatory because y. Taking away the large amounts of money that will be saved over the long run, is Biochem really worth it? Our stims only provide slightly more of their stats than the corresponding Exotech. I've not played in a month, but when I did play Biochem was the end-all-be-all of crew skills, heard that got changed so not sure. Since there is no new crafting tier being released with the launch of 7. (mixed up medical equipment with medical. I may need to relist a few times, but they always sell eventually. The topic concerning Artifice and Biochem has changed, ultimately the point of this thread was to discuss the crew skills that haven't been addressed and whether or not all crew skills will become equally useful in 1. Been levelling up to 700, and the only one that gives a percentage of research seems to be the Kyrprax Medpac/Medunit. 1. Biochem has good consuables, it has good items to sell (implants. If your guild is forcing you to take biochem, my advice is join a better guild. 1 – Galactic Season 5, Quicktravel Update, GTN Changes, Bug Fixes. Am I missing something when looking at the other crew skills? Otherwise I would think 400 bi. The higher the mission grade, the more expensive they are. 0) Biochem Leveling (4. Doc: +5 Underworld Trading Efficiency, +5 Biochem Critical. Chances are 5. . It can be very frustrating. Money is so easy to get and has so little use, buying the blue medpacks (better than bio only medpacks) or 2hr blue stims is easy. Rakata stims/medpacs/adrenals are better than anything a non Biochemist could buy, putting anyone without biochem at a disadvantage to Biochemists in all situations. Biochem Crafting Materials Guide; Armstech Crafting Materials Guide; Cybertech Crafting Materials Guide; Armormech Crafting Materials Guide;As a biochem in PvP, medpacks count as heals, therefore awarding you the 2. BioWare posted an update to reflect on the community’s feedback and demands following the launch of Legacy of the Sith 7. As stated, I'm a level 50 Defense Guardian, I'm the main tank for my guild, we have hard mode flash points on farm and this past week we have completed both Eternity Vault and karagga's Palace on normal. My Biochem character has: 1) Reusable Rakata stat boost (that's a massive amount of free stats you have ALL the time since it's reusable). Translated the French post on the dev tracker with Babblefish: As some of you have noticed in the release notes for 1. English. My question is for our high lv gents (400) You seeing some raid/pvp stims adrenals worth the pain of the first 399 levels? Biochem is the skill involved in crafting medical supplies, performance-enhancing chemical serums and biological implants. Some minor changes include producing an additional implant on a crafting critical, reclassifying 'Red Goo' as a Grade 6 Biochemical compound via Bioanalysis Missions and a. 0 Expansion launches on February 15, 2022! Gear; Level 80 Solo Gearing 7. In this video, we'll be going over like to start Biochem crafting, how until level top your Biochem crew skill and unlock more crafting schematics, and recentAdding to this, pick up gathering skills. Guess I’ll have my Artifice and Biochem guys. I raised Biochem to 500 a couple of weeks ago, and between 400-450 there were some wonky patches where I had to craft blue adrenals, and possibly some RE learned blue implants. It is called “Tactical”. I only use Med Units on my ch. SWTOR 7. From 310 to 400 all my implants for Aim have higher endurance stat and half of them repeat the lowe. What are the plans to make non-Biochem useful for end-game Ops players? Seems our whole guild converted to Biochem in the last month or two. Biochemists craft medpacs, stims and adrenals – all of which can mean the difference between life and death in tricky combat situations, like heroics, operations or flashpoints. It is making burst classes (like ours) look over-powered compared to the damage-over-time classes. Biochem is a Super important Crew skill for a raid character. What you should be asking for is for other skills to be improved to be on par. Artifice is least popular, since crystals and relics are not that relevant, while dyes can make some profit. At this time Synthweaving is unique in that it is the one crafting skill that can make might and willpower augments. With the reusables back in the game, I'm sure there will be many people relearning Biochem on their mains. Suggestion Box. Not having to weigh the cost/risk ratio when using medpack or stim is pretty big imo. . e. I have leveled Biochem to 700 on a level 26 character and have been reverse engineering stims and adrenals in my spare time to learn new schematics. . 5. All mats are in need and sell well, but I would prefer slicing over the other 3 on my first char, because you literally. I have now crafted the rejuvination implants all the way to the epic versions after alot of Reverse engineering. Use of this item now requires. Crew Skills. SWTOR Augments Guide. The Bioechem schematic to craft Grit Teeth can be acquired from Kai Zykken but it is on some sort of schedule and thus is not always available for purchase. BioWare has made loads of gearing changes over the course of SWTOR 7. 1. 6% at 270,000 health. This guide will go through all the ways to get materials for Biochem in Star Wars: The Old Republic, and a list of every Biochem crafting material and how to get it. is just so obviously better. Biochem gives you craftable consumables that everybody can use. More sharing options. You'll level up much faster than going through the low level planets and advancing sequentially, and faster again than sending the companions out on missions. So, biochem is clearly overpowered in this game. So as we level this skill up its a insane money pit as we all know. PLEASE READ THIS DISCLAIMER : I *am* a Biochemist myself. For endgame (currently). The level is a way of measuring one's mastery of the profession. Biochems can craft medpacs to restore health, stimulants that provide a longer boost to physical abilities, adrenals that provide a short-lived boost. Need some great names for your characters? I've created a species-specific name generator for Mirialans, Rattataki, Sith Purebloods, Miraluka, Humans, Zabraks, Twi'leks, Cyborgs, Chiss, Cathar, Togruta, Nautolans, and even a special name generator for Darths!. 0 Expansion launches on February 15, 2022! Gear Level 80 Solo Gearing 7. 0+ in order to streamline the process. Artifice seems pretty cool, since I love the thought of tweaking and modding my own lightsaber and always trying to have the best possible weapon atm. Once you get to lvl 50, you will be able to get better armoring and mods from dailies and HM flashpoints and ops. And to fill in any additional infomation, here are some guides on Bioanalysis (the crew skill that provides you with all the materials for Biochem) Complete list of. Bio: stims, adrenals, medpacks, and implants. : Cybertech: Reusable grenades (for Cybertech char. Best stims/adrenals do not require the Biochem to use. What genious thought it would be a good idea to put something this blatantly OP into the game? Then on top of it its only usable by the profession which makes them which is causing Biochem to be a requirement for raiding. 228K subscribers in the swtor community. I turned the blue "Prototype hyper-battle fortitude stim" into the epic version. The fastest, most efficient way to level up biochem is not by making the items, but just by making the cell grafts. Crafted med packs, stims, and adrenals are better quality than looted or vendor bought versions. Expansion. This is a little like shooting myself in the foot, but is it really intended that self-healing from a medpack can be used towards healing medals? I am a biochemist with the level 48 reusable medpack that heals for 3750-4575. I plan on doing rwz and ops at 50-55. Diplomacy Bioanalysis. It sounds like you need to go click the drop down menu in the upper right hand corner of bioanalysis and select the appropriate level range of missions. Step 4: (probably) Rinse and repeat. You can't make any real money if you can only make stuff for yourself. Planet. The grade 10 medpacks and other biochem consumables have schematics for the reusable version that are on Odessen. Biochem is still the ONLY crewskill that offers a steady dps boost in raids, as well as the bonus of increased survivabilty. 821. For Biochem, as others said, it helps if you have the materials already so buy them from the GTN or trade in your jawa scrap in the cartel bazaar. The Biochem crafting skill is what you want if you want to create your own stims and health packs. Someone seriously needs to take a look at the mat requirements for Biochem. Your choice of profession is not supposed to be the deciding factor for participation and success in endgame content. Posted July 28, 2020. . 1 patch and they are BOP (binds on pickup). Scavenging Crafting Mats. Posted February 20, 2012. When crafting with any crew skill in Star Wars: The Old Republic, you’ll come acros crafting schematics that take white-bordered materials to make. ago. Let me give you, Bioware guys, some tips: - Red Goo is the ingredient you need to craft the blue stims/adrenals. Biochemical Bonding Agents can be obtained through the mission crew skill Diplomacy. An example is below. Biochem is the most popular crew skill because of the reusable stims not because it's a huge moneymaker. I've read multiple times that pvpers etc. In this video, we’ll be going over how to…. That's money making. Updated for 7. . Below is a detailed breakdown: Grade 1: Level 10-16: 0-80. Second Best Companion for Smuggler: Languss “Guss” Tuno. sorry, I have another question on Biochemistry. Everywhere; This Forum; This Topic; Topics. Outside of that, it's just whatever you want to craft. Reusable Biochem Consumables Quality of Life Improvements. 0. I absolutely love those things, but I think there should be exclusive items in other skills to draw people to put those on their mains. 0 expansion to SWTOR! This was supposed to be a short news update reflecting briefly on the recent post from SWTOR’s community manager. al. 3. Home Game News Store Forum Everywhere; This Forum; This Topic; Topics; Events; ImagesI keep seeing all of these "Biochem is OP" threads and they all seem to be from people who don't know what recipies are available, or understand what the end game recipes are going to look like. Given that the light/dark gain from Diplomacy is so small I just do both kinds of missions regardless. You only need one set of re-usable stims/adrenals/medpacks for all your alts; so the demand for them is limited as well. I keep hearing that new exotech schematics have made it more balanced but a quick look and I see nithing better than my reusabled. We would like to show you a description here but the site won’t allow us. Energized and Exotech stims and adrenals no longer require Biochem to use. My Artifice is completely useless. SWTOR has three different types of crew. Biochemists are also able to create medpacs which restore health as well as med units which function as ranged medpacs. . Cybertech is a Crafting Crew Skill that allows you to create Armoring, Mods, Earpieces, Droid Parts, Ship Upgrades, Personal Vehicles, and Grenades. Star Wars: The Old Republic has 6 different crafting skills you can choose from: Armormech, Artifice, Armstech, Synthweaving, Cybertech and Biochem. I've been 400 Artfice for a long time. Then RE the blue schematics to the purple reuseable items. . Biochem is currently the only Crew Skill giving a direct benefit in these Situations that is unobtainable by credits. 684. 0+ in order to streamline the process. Grit teeth - The cooldown of Enrage defense is reduced by 2 seconds when you are attacked. How to get the Slicing codex: Speak to the Slicing crew skills trainer in the Crafting & Crew Skills section of the fleet to unlock this codex entry. Note: When you obtain your ship you will obtain your very own butler droid who says he isn’t usable in combat but actually is. I, personally, am on the fence right now. You can also make some light spending cash crafting consumables and putting it on the GTN. Biochems can craft medpacs to restore health, stimulants that provide a longer boost to physical abilities, adrenals that provide a short-lived boost to physical abilities, and biological implants that enhance combat prowess by stimulating neural networks and regulating brain stem functions. The vast majority of people who PVE/PVP often have it. I keep hearing that new exotech schematics have made it more balanced but a quick look and I see nithing better than my reusabled. removing the biochem level lock, and not making it reusable takes away the "get out of jail" card , the "i win" button, and "i want everything easy" junk away. Biochem is not OP. Advanced Kyrprax Med Unit and Advanced Kyrprax Command Stim have no Mk-2 upgraded. It focuses on lockpicking and computer hacking. Hey guys im very much new to this game so sorry for the noobiness of the question. I have now crafted the rejuvination implants all the way to the epic versions after alot of Reverse engineering. I've spent quite a bit of my money leveling my artifice and corresponding gathering skills to 400 and I don't want to drop it and lose. Has anyone with Biochem actually got an upgraded schematic at artifact (purple level) for biochem kyrprax (6. The Galactic Seasons is a level-based seasonal in-game system in SWTOR. You will get a lot of results. Biochem - Too many mats >_<. Posted December 13, 2011 (edited) I believe they get reusable consumables to help balance Biochem with the other skills which will see a large demand. • 2 yr. I'm barely level 50, so I plan to switch. Star Wars: The Old Republic has 6 different crafting skills you can choose from: Armormech, Artifice, Armstech, Synthweaving, Cybertech and Biochem. Echoing previous poster, Biochem can makes ridiculous credits at the top level. What bothers me more, is-is it possible to RE schematics from lvl 400 armstech to higher lvl?Right now I am lv 38 Op (healer) with biochem>bioanailysis>dioplomocy at about 150>150>350 for lv's. 8k. See moreBiochem is a crafting crew skill. Biochemists can create medpacs to restore health,. I play a lot of alt characters so i love the reusable stims, medpacs, adrenals, etc. Is biochem still worth it? I am leveling a tanky Shadow at the moment so using reusable health stims for me & my comp. make reusable medpacks/stims available for everyone, this is a huge advantage for biochem people. You can also make some light spending cash crafting consumables and putting it on the GTN. it's not like you would restrict armor/weapon use on biochem people made by other professions. I am really struggling to keep up with gear right now. Better balance of material use of schematic. SWTOR 7. Hi everyone I have recently hit 50 and maxed out my crew skills, Biochem - Bioanalysis & Diplomacy. And there's no drop equivalent, nothing you can get with daily mods. . Why on earth would anyone want to research for the epic "regular" stim. A male Mon Calamari failed Jedi Padawan. You can buy them on the GTN (only two tiers, a level 70 and 75), but you have to have Biochem 600 and 700 to use them. Crew Skills/crafting in SWTOR is different from and similar to crafting in other MMOs. Members. . I am, on the other hand holding out. 3. It acquires extra modifier on it. A new tier of Legendary quality Augments at Item Rating 300 have been added to Star wars: The Old Republic, making them the new best augments available in the game. Each mission is separated in its own segment and step-by. Champion's Lightsaber. The discussion of stacks was w. -2045, 285. Here are a few ways to quickly make millions of credits with Biochem: 1. Crafting Resources: 260 total grade 11 materials of standard to prototype quality from Bioanalysis and Diplomacy. Biochem is the most popular crew skill because of the reusable stims not because it's a huge moneymaker. . Empty crafting trainer. I very very rarely do not get the next best item (Green -> Blue -> Purple). 0 and the expansion Onslaught! This guide will show you how to unlock, pick up and complete all Daily and Weekly Missions on Onderon for both Republic and Empire players. My three crew skills are Bioanalysis, Biochem, and Diplomacy. Diplomacy and Bioanalysis, which enable you to collect materials that can be used to craft Biochem items, can be found in the next room, which has a hologram star symbol, and you must speak with one of them to obtain the necessary materials. I'm not a saying it can't be bugged. However even though I do not have the Gold Recipe; it still shows up as "No Research Available. Star Wars: The Old Republic has 6 different crafting skills you can choose from: Armormech, Artifice, Armstech, Synthweaving, Cybertech and Biochem. Followers 0 0Did anyone get this 2 Skills high up until now? Either in Beta or EGA? Because I just can't decide between these two. (A full set of 14 purple augments can cost hundreds of millions of credits. For complete self-sufficiency in Biochem, you need to take Bioanalysis and. In this video, we’ll be going over how to start Armormech crafting, how to level up your Armormech crew skill and unlock more crafting schematics, and lastly, we. All Activity; Home ; English ; Crew Skills ; Either Nerf Biochem. Whether that was what BW intended or not, I'm not sure. Also you can do this with implants to get the next best implant. 1 days, we made some adjustments in certain high-level objects "purple" manufacturable by the player with the skills of the crew biochemistry and cybernetics. There are six categories of Crafting Skills: Armormech, Armstech, Artifice, Biochem, Cybertech, and Synthweaving. Anyone power level it up and happy with it? Thanks =)Complementary skills: Biochem, diplomacy (if aiming to maximize the usefulness of biochem) Collect actively or use credits for missions to passively collect material as well. More sharing options. Obviously that shoudln't be correct and a medpack should be considered a heal. However, purple mats are hard to co. the medpacs where I was incorrecty assuming the chance was 5% per _unit_ not 5% per. BioChem Implants. Guss is a hilarious character, charming and full of vices, he is unique in the world of Jedi and Star Wars in general. Seems like higher lvl mods have lower chances. Diplomacy and Bioanalysis are the two skills that can be learned from the trainers in the next room. However, all other crafting skills are just as good for leveling imo. Optimized to perform extremely well in solo content. Well the stims are the same as the normal ones, just infinite usage. I am about 1/3 PvP, 2/3 Questing right now. . Scavenging. So the only real benefit bio has now are rakata stims and money saving. SWTOR Armstech Crafting Guide. And let me emphasize again, I do not mind the repetitiveness required to obtain the rare recipies, it just feels like a waste if I keep discovering the same recipies. The reusable packs are created by first reverse engineering the green quality. For each rich mission I buy for average 24k, i bring in between 60K (3x 20K, bad market, no crafting crit) and 100K credits (great market, crafting crit). Naw, buddy. Cyber: droid armor, earpieces (similar to implant), grenades, armoring (armor only mods), mods (armor and/or weapon mods), gadgets like. Top level DPS adrenals are "Advanced Kyrprax Critical Adrenal MK-2" and "Advanced Kyrprax Attack Adrenal MK-2"; remove the "MK-2" part if you don't have BioChem at 700. 3. biochem is pretty well balanced out, the others maybe not so much. My entire guild has moved to Biochem, every PvE/PvP player I know on my server has moved to Biochem. The higher heal value made 400 Biochem worthwhile, but again, now it's simply a credit saver. Crew Skills. All Activity. Doc: +5 Underworld Trading Efficiency, +5 Biochem Critical. Info: Tier 1 Exotic Crafting Material - Level 65 crafting, but only for earpieces, implants, relics and modifications, and the Crystal of Nightmare Fury, which gives a buff in Master mode operations. So we all know they nerfed biochem with the last patch yet again, and with this patch they have now finally fixed the schematic for the exotech. As this is a Gathering skill, you’ll be spending a lot of time. I'm curious if anyone has done this, and if they regret it or not. . g. Crew Skills. Now, please note, that excluding cybertech, I have not gotten any crafting skill that high, so my knowledge of all the endgame stuff you can get from crafting is limited. . My biochem is currently level 100 and it seems like every recipe I have now needs this Hypo-Syringe. In this video, we’ll be going over how to start Armormech crafting, how to level up your Armormech crew skill and unlock more crafting schematics, and lastly, we. Then you would need the 2 complementary skills that go with it Archeology and Treasure Hunting. $15 Billion worth of AAA games coming to a GameStop NFT Marketplace near you! There is no other company better situated to onboard the next billion gamers to Web 3 game worlds. Biochem has been a boon to my Jedi Shadow, free adrenals, medpacs and ofcourse stims. I heard a little birdie tell me it was made in order to make people feel "less" forced to go Biochem. ago. . . Updated August 9, 2022. Currently, almost everyone wants their mains to have Biochem for reusable stims and medpacks and adrenals. Find the best farming spots for crafting materials in SWTOR. English. Your crew will be able to craft weapons, armor, stimulants and other very useful items for you to use. com . 1. The problem with this is that the economy on every server let alone faction differ drastically. The Odessan re-usable schematics are the obsolete tier 10s. Sadly though these epic implants have defense rating & presence on them, con. Reusable stims. Learn technical skills in our lab courses and. 67. Arch = Artifact Fragments, Power and Color crystals and crafting materials. Players may craft the Grit Teeth tactical and post it for sale on the GTN. 5K views 11 years ago. All Activity; Home ; English ; Crew Skills ; Biochem: Why Take Anything Else?Hey is there any reason to keep artiface as a tank? I feel I should just level biochem. Artifice is least popular, since crystals and relics are not that relevant, while dyes can make some profit. They'd buy implants. Greffon cellulaire bioénergétique. 3 Endgame Gearing Guide. Recommended Gathering skills by Crafting Skill: Artifice and Synthweaving – Archaeology. Missions tend to cost 5 - 10k, and you’ll get 6 - 10 materials from the better missions. 10 Artifact Intravenous Injecto. Home Game News Store Forum Everywhere; This Forum; This Topic; Topics; Events; ImagesHi, Is Biochem any good without Bioanalysis? ThanksI've noticed that those nice big 5k heals and re-usable stims are pulling everyone over to biochem. So if you only want to produce Bio stuff and want to be self sufficient, then you will need: BIOCHEM. The purple polybiotics ones, which I used before 7. cybertech schematic drops in ops are sooooo rare anyways. All of the resources you and your crew gather will be used to actually make items using the Crafting Skill. (Reusable. If you craft one with an open augment slot, then spend 100-500 credits at the auction for an augment and sell that implant for 2-3 times more than usual. . SWTOR Vanguard Best Solo Builds. 2 has changed nothing. . Is Biochem still worth keeping? Or should I pick and level and new profession?It’s always worth it. Beside Gathering and crafting professions. Perks of having choice and randomization in crafting, I guess. I am posting this fully aware that it calls for a nerf to my own profession. Consider Biochem the Alchemy or potion making profession of Swtor. Force Cloak resets the cooldown of Shadow Stride. . 0). This guide explains the best SWTOR Sentinel Solo builds for all three disciplines: Watchman, Combat and Fury. Crafted gear is great, but you won't be making level 50 high-tier gear until you do Operations or Hardmode Flashpoints. Meanwhile you have the other crafting skills where you can make stuff which quickly. 15. I dont think I have ever played a game where a tradeskill was commonly requ. Category: Crew SkillsThat explains a lot. SWTOR Biochem Guide - How To Use Biochem In SWTOR. 5k healed. Do biochem things sells? I made some stims, meds, and implants (Highest lvl) and nothing. g. Just a note: all you need is bioanalysis to level up biochem. That's 5 "slots", if they only buy a single stim/adrenal. This guide will cover the entire endgame gearing process from the perspective of someone who just hit level 80 based on the state of endgame gearing in 7. Augmenting your gear is important, and crafting the augments yourself can save you a lot of money. biochem | SWTOR Strongholds Expansion Expansion Legacy of the Sith 7. Cybertech is worthless endgame, unless you can planning it use it to keep alts in mods. 0 Sorcerer Changes Preview and Analysis (October PTS) SWTOR 7. Invasion Zone - Expansion: Legacy of the Sith. Otherwise Biochem will solely be for the reusables for me, which would be a huge shame, since it feels like Bioware has put a lot of thought into crafting. There are both light and dark missions that give 'supplies' but since the list is somewhat random there are times when you wont have any listed. 123. View data for the Biochem SWTOR NPC. However, for PvE, if you 'need' biochem in order to do content then you are either not playing your class correctly or your healers aren't doing their job correctly - don't get me wrong, its useful but by no means mandatory. Nerf it, or buff everythi. ANY crafting profession post 1. It seems like the ability to generate countless stims, medpacs, etc. Reusable Biochem Consumables Quality of Life Improvements. What genious thought it would be a good idea to put something this blatantly OP into the game? Then on top of it its only usable by the profession which makes them which is causing Biochem to be a requirement for raiding. . For example, Coruscant commendation Sabre's equipped with a rating 44 hilt. Star Wars: The Old Republic has 6 different crafting skills you can choose from: Armormech, Synthweaving, Armstech, Artifice, Cybertech and Biochem. Agreed with the parts about reusables being much better than what other professions offer as exclusives. . Where is t. You'd want to filter using "Stats" dropdown at least. . A SWTOR 7. ANY crafting profession post 1. I've been away from the forums for a few months, so my bad if this has been answered. Biochem. Right now, I'm a level 28 Shadow. Typing /roll will roll a virtual die from 1-100 that anyone in yopur party can see. A SWTOR 7. e. The best tool to use would be something like Auctioneer, if add-ons were usable. Hi there! So I have one toon (my main) that's a Biochemist; and he's deconstructing the Purple Medpacs (that he made, no other characters on my account even has Biochem); to try and get the Gold Recipe. Where do I find these? I am level 20 btw. . My three crew skills are Bioanalysis, Biochem, and Diplomacy. Star Wars: The Old Republic is adding a new server to play on to the game! It will be called the “Shae Vizla” server and will be considered an APAC…. Invasion Project requires: 1x Infantry Supply Kits - Biochem. Edited October 11, 2015 by KhevarReverse Engineer in stacks of 10. Biochem is the engineering of performance-enhancing chemical serums and biological implants. Star Wars™: The Old Republic, a story-driven MMORPG from BioWare and LucasArts. Please make suggestions on how to make the other craft skills as good (ie crafted stuff better than vendor stuff)12. But nevermind me, SHFs, Media, Shills and Trolls say GameStop isn't a fundamental play, so let's just go with that 😉 lol. All Activity; Home ; English ; Crew Skills ; My whole guild respecced to BioChemAnd Bioware certainly does not seem to understand why. Nothing comes even close to the utility of biochem in endgame, all other crafting skills are worthless post 50. Biochem Crew Skill Guide. Even better, with a high skill level it allows you to craft and USE the endlessly reusable med packs, stims, and adrenals no matter who crafts them. Biochem. Apart from that, you might at least. I'll be going either Artifice or Biochem. I absolutely love those things, but I think there should be exclusive items in other skills to draw people to put those on their mains. While this is not really something you can farm, this method for leveling up quickly and gaining XP in a manner of seconds, does get the job done. . The grade 11 prototype medpac is a 77% improvement over. . ” Its overall healing has been reduced and is now in line with similar level medpacs, and it temporarily increases the maximum health of its targets. To fully invest into a crafting skill (Synthweaving, Armormech, Biochem, Artifice, Armstech, and Cybertech), having those three slots is quite important. DIPLOMACY supplies the special materials you will require.